(its not always better to do it this way and often more trouble than its worth. ![]() And the soul-kill HP of crypt also activates retro-actively for any enemies you killed before placing it. You can still fill the extra item slot after getting some strong gear for the other slots. It wouldn't be fair to say that the fighters who were taught at the arsenal were unrivaled, but they were definitely always sought after. Under such a humble name there hides an ancient school of warcraft. Just have to be careful not to lose the golden card to a full hand, and can't play bookeries early on. Lore This building is not just a simple arsenal. Tip for Arsenal and Crypt: You can delay the downsides (reduced gear quality, no hp from armor) by holding on to the card and playing it later. Could try it and get creative, though personally I find the other gold cards more usefull. So you can put enemies you struggle with near the milestone to weaken them, and for enemies you kill easily (or where you get help from outpost or campsite archers) it's not much trouble if they have slightly more damage. I think the point is that you are in control (mostly) on where you spawn enemies. By killing prime matter in stage 2+ you have a chance of getting 3 cards you dont have or a golden card (33 chance) Ive already managed to get 2 ancestral crypts while farming for the broken geography achievement. ![]() (from -10% dmg to +10% dmg, depending if you're close or far from the milestone) Loop Hero > General Discussions > Topic Details. If you walk halfway around the loop, starting from the milestone, thats where the enemies are strongest. The part of the path closest to the milestone makes enemies weaker. You place the zero milestone on the path. Originally posted by Jackdaw Mask:I have bit hard time understanding which tiles get buffed and which tiles nerfed :'D Any easy way to tell?
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